I build tools that make complex capabilities intuitive—from VR therapy to enterprise drug discovery platforms.
Owen Harris discusses the intersection of game design and scientific research.
How VR can merge with biofeedback to treat anxiety. A deep dive into the design of DEEP.
Coverage and insights into Deep VR, the game controlled by breathing.
More talks and appearances can be found on YouTube.
ACM CHI Conference
Technology, Mind, and Behavior
Cyberpsychology, Behavior, and Social Networking
JMIR Mental Health
Frontiers in Psychology
bioRxiv
Doctoral Dissertation, Radboud University
"Experiencing 'Deep,' the VR Game That Relieves Anxiety Attacks"
VICE
"A virtual reality game that's good for you and scientist-approved"
Engadget
"Breathing Is The Only Control In This Therapeutic VR Game"
Fast Company
"Video game design meets cancer research"
Cancer Research UK
"Cancer Research Horizons launches start-up Suil Vision"
Cancer Research Horizons
"The Virtual World of Cancer Research"
Columbia University
"Deep VR Teaches Breathing and Relaxation"
The Mary Sue